RAW

Rules as Written

In a RAW session, a professional Game Master adheres closely to the published rules and uses the books to guide every decision. Expect precise DCs, listed modifiers, and conditions applied exactly as written. When a corner case arises, the GM pauses briefly to check the source, then continues. House rules are minimal and stated upfront. Dice outcomes are final. Monster stat blocks and player abilities operate according to the text, not by feel, creating a shared understanding of how actions, spells, and equipment function.

This style is ideal for players who enjoy mastering mechanics, tactical teamwork, and clear boundaries. It is great for beginners who wish to learn the system correctly, and for groups that value impartial rulings at the table or during team events. It pairs well with detailed combat, grid maps, digital character sheets, and virtual tabletop automation. If you want to compare rules-heavy or lighter options across systems, browse our overview of game systems to find a suitable match, then book a session with one of our Game Masters.

Frequently Asked Questions

How does Rules as Written differ from rulings-first?

RAW employs the published procedures and precise wording to determine outcomes. A rulings-first table relies on the GM’s judgement to navigate edge cases. RAW sacrifices a degree of flexibility for consistent odds, stable DCs, and repeatable tactics.

Is RAW suitable for beginners or children?

Yes, it teaches new players the mechanics accurately and sets clear expectations. It is suitable for children who enjoy structure and numbers; very young children may prefer a simpler, narrative-driven approach. Inform the GM of the group's experience and ages so they can adjust the pace of rules explanations and tailor the complexity of encounters.

Will strict rules hinder the pace of a one-shot or team event?

A professional Game Master prepares quick references and common procedure summaries to maintain a steady pace. Brief rule checks may occur, but digital sheets and a clear turn structure ensure things keep moving. In team events, strict rules provide transparent outcomes and minimise debate. In a one-shot, you experience a focused scenario with firm, consistent decisions.

Which game systems are best suited to a strict RAW approach?

Crunchy systems shine. Pathfinder 2e, Starfinder, D&D 5e, Shadowrun, and GURPS work well because actions and modifiers are tightly defined. Very rules-light games like FATE or PbtA rely more on GM judgement, so the feel is less strictly RAW. To compare options, see systems.

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What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

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