Cyberpunk

Cyberpunk

Cyberpunk immerses you in the glow of a restless city. The rain patters against plastic awnings while drones hum and cameras keep watch. Your crew prowls through alleys and corporate lobbies, slicing ICE, bribing guards, and swapping burnt credsticks. One night might involve a quiet infiltration for stolen research. Another could see a street-level scramble with vans, smartguns, and a getaway through traffic. You determine how much chrome to attach, what lines you are willing to cross, and which causes are worth risking your body and freedom.

At the table, it shines because missions are clear, teamwork is essential, and gadgets feel tangible. Hacking, legwork, social engineering, and action all get their turn, ensuring every player has moments to lead. Beginners appreciate the strong hooks and quick feedback from plans that succeed or fail. It is a popular choice for company team events, as trust, role clarity, and shared risk are inherent. Veterans enjoy intricate tactics, resource pressure, and messy dilemmas surrounding power, privacy, and the cost of remaining human.

Our Game Masters run cyberpunk in Cyberpunk RED, Shadowrun, The Sprawl, CY_BORG, or Carbon 2185, and many can adapt to your preferred rules. You can opt for neon noir with serious consequences, or lighter heist action with cinematic stunts. Body horror and street grit can be toned down for families, or intensified for late-night groups. Prefer quicker sessions with fewer rules? Request Powered by the Apocalypse or other rules-light play. If you are uncertain which system suits your group, browse popular systems.

Frequently Asked Questions

What sets cyberpunk apart from other sci-fi?

Cyberpunk is grounded in the streets. You contend with megacorporations, surveillance, and the struggle for survival, rather than starship empires. Jobs revolve around heists, data theft, sabotage, and extraction. Technology is potent yet perilous, featuring cybernetics that assist you while demanding a price in return. The settings highlight neon-lit cities, cramped living spaces, and systems that keep a watchful eye on you. Characters are skilled but flawed, often faced with choices between paying the rent, safeguarding friends, and provoking danger. Success feels immediate and personal, while failure leaves a lasting impact that you carry into your next choice.

Which systems are suitable for cyberpunk, and how detailed are they?

Our Game Masters most frequently run Cyberpunk RED for fast-paced firefights and streamlined gear, Shadowrun for extensive options and magic, The Sprawl for narrative heists with quick moves, CY_BORG for rules-light chaos, and Carbon 2185 if you prefer a 5e-style base. Share your preference with a professional Game Master, or they can match a system to your group’s pace and comfort with detail. If you want to compare rules at a glance, see the overview of popular systems here: game systems.

Can the tone, violence, and body horror be modified?

Yes. You can choose a moody and grounded approach, or go for something stylish and high-energy. Violence can be portrayed in a cinematic way with cutaways, or it can be gritty with lasting injuries. Cyberware can be depicted as sleek tools, or as a mix of flesh and chrome with consequences. Language filters are straightforward. For teenagers or mixed groups, focus on clever planning, social dynamics, and chases rather than gore. A professional Game Master will utilise safety tools and discuss boundaries beforehand. You can also explore GM styles to find a suitable match: GM playstyles.

What occurs in a typical cyberpunk one-shot?

You assemble a crew, secure a job, and hit the streets. Anticipate a brief overview, some quick legwork for intel, and a plan that encounters resistance. The action phase combines infiltration, hacking, social pressure, and a swift exit. Hacking is kept snappy so everyone remains engaged, often using opposed rolls or shared timers instead of lengthy solo turns. Pregenerated characters with distinct specialties help to streamline the process. A session lasting 3 to 4 hours typically concludes with a debrief, payout, and consequences that reflect the impact of your choices.

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Game systems for Cyberpunk

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already appreciate the grit and flair.

    View system: Cyberpunk
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • In-depth rules

    Neon-lit streets, merciless megacorps, and awakened magic converge. In Shadowrun, you play as professional criminals executing heists, breaching systems, and negotiating with spirits. Imagine Blade Runner infused with elves and spells, all orchestrated by a skilled Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises storytelling with custom symbol dice. With a professional Game Master, your group can embark on high fantasy quests, neon cyberpunk adventures, or thrilling space operas, ranging from heists to heroic deeds. Imagine sweeping adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of brave heroes, outsmart traps, negotiate with dragons, and claim treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Call of Cthulhu

    • Cosmic Horror +7
    • 2 – 6 players
    • Moderate rules

    Call of Cthulhu is the classic game of investigative cosmic horror. Take on the roles of doomed investigators delving into occult mysteries and the fragility of sanity.

    View system: Call of Cthulhu
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Vampire: The Masquerade

    • Vampire +7
    • 2 – 6 players
    • Moderate rules

    Vampire: The Masquerade is a contemporary roleplaying game centred around hunger, power, and secrecy. Imagine Interview with the Vampire, but you are in control. Conspire, charm, and endure as a coterie while a professional Game Master animates a city filled with dark political intrigue.

    View system: Vampire: The Masquerade
  • Lancer

    • Mecha +7
    • 2 – 5 players
    • In-depth rules

    Pilot a custom-built mech in high-stakes missions that combine sharp tactics with character-driven drama. Lancer offers intense battles and expansive sci-fi themes of duty, politics, and hope. If you enjoy Gundam, you'll feel right at home.

    View system: Lancer
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • In-depth rules

    Starfinder is Paizo’s science-fantasy setting filled with blaster battles, spell-slinging technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters will lead you through bizarre worlds, audacious heists, and extraterrestrial enigmas that reward collaboration and courageous decisions.

    View system: Starfinder

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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