Ten Candles

Ten Candles · Ten Candles TTRPG

Ten Candles

Ten Candles is a tabletop story of inevitable loss, told in the glow of real candles. You play ordinary people in a world engulfed by darkness. Together, you shape their final hours, testing small hopes against what lurks in the night. The outcome is certain. Everyone will fall. What you choose is how they confront it and what they leave behind. A session feels quiet and cinematic, with hushed table talk, mounting dread, and surprising tenderness amidst the scares.

It is an excellent fit for horror enthusiasts and drama lovers, for Halloween gatherings, retreats, or an intense team evening. Beginners are welcome, and veterans will find rich character work. Adults only, due to mature themes. A professional Game Master manages tone, safety, and pacing so you can focus on choices and character. Meet our Game Masters and arrange a night you will remember.

How to play Ten Candles

Play involves a pool of six-sided dice and candlelight. The Game Master sets the scene and asks what you wish to do. When the outcome is uncertain, you roll a handful of dice equal to the number of candles still burning. Rolling at least one 6 means you succeed and describe how. If not, the Game Master explains what goes wrong, and the story transitions to the next scene as the darkness closes in.

Between scenes, a candle is extinguished and new truths about the world are revealed aloud. The dice pool diminishes as hope fades. You bring a grounded character concept, a quiet space, and a comfort with tense horror. The Game Master provides the candles, dice, scenario prompts, and safety tools, ensuring everyone remains steady while you make difficult choices.

Ten Candles is designed for a single session lasting 2 to 3 hours. There is no extended campaign, although your Game Master can run an anthology of linked one-shots with new characters. Online play is also possible, using virtual candles and shared audio. See our online play platforms for options.

A game master enthusiastically pointing during a fantasy session, with a dragon miniature and fantasy backdrop on the table.
A game master enthusiastically pointing during a fantasy session, with a dragon miniature and fantasy backdrop on the table.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.
Top-down view of a purple twenty-sided die with the gold number 16 visible. Twenty-sided dice are best known from dnd.

Frequently Asked Questions

Do we need to know the rules in advance?

No preparation required. A professional Game Master teaches the rules in minutes and helps you create a grounded character at the table. When outcomes are uncertain, you roll six-sided dice, with more dice as more candles are lit, making the process straightforward. The emphasis is on choices, atmosphere, and describing what occurs. If you have never played a roleplaying game, that's perfectly fine. The Game Master explains safety tools, supports shy players, and keeps the group engaged so you can immerse yourself in the story.

How many players are there and how long does a session last?

Ten Candles works best with 3 to 6 players and runs for approximately 2 to 3 hours, including a short break. Four or five players is ideal for table time. Your Game Master will pace the scenes so that the last candle falls close to your intended end time. If you have a larger group, consider using two parallel tables or running back-to-back sessions. A quiet space with low lighting is beneficial. The Game Master will provide the materials and will set up quickly, then clean up carefully.

How frightening does it become, and is it suitable for children?

It is adult horror with themes of fear, loss, and difficult choices. There are no graphic details unless your group requests them, and no jump scares are necessary. Content boundaries are established together before play, and the Game Master checks in during the session. They can create a moody and somber atmosphere or a sharper and more intense experience, depending on your preferences. To find a style that suits you, you can explore different GM playstyles and select someone whose tone aligns with your group.

What should I do if my venue prohibits real candles?

Open flames contribute to the atmosphere, but your event takes priority. If the venue prohibits candles, your Game Master can use LED candles or a shared on-screen candle tracker, along with soft lighting and sound cues for scene transitions. If real candles are permitted, they will be placed in small, stable holders on non-flammable surfaces and managed safely. Regardless, the encroaching darkness and diminishing dice pool still evoke the tension the game is renowned for.

How does Ten Candles differ from D&D?

Ten Candles is not about winning or levelling up. It is a single-session story about ordinary people facing the end. There is no tactical grid, character builds, or loot. The rules are light, using a simple dice pool that diminishes as the lights go out. Conflict is resolved in the narrative, not through lengthy combats. If you enjoy the roleplaying aspects of D&D, this emphasises that side and gives everyone a chance to guide the story.

Can we play online and still maintain the atmosphere?

Yes. Your Game Master uses virtual candles, shared audio, and video to maintain the hush and rhythm. They will suggest camera and lighting setups that keep faces visible while the room grows darker, and will manage timers and scene framing so you still feel the closing-in tension. You can read more about our supported tools on online play platforms. Online play is a great option for remote groups or offices with policies against open flames.

If everyone perishes, what makes it enjoyable to play?

Knowing the end allows you to focus on the journey. The tension arises from how your characters decide to utilise their limited time, what they strive to protect, and the truths they uncover. Small victories count. Moments of bravery or connection resonate deeply. Players often find it unexpectedly poignant, even amidst the dread. The satisfaction comes from a complete story crafted together, shared in one evening, that you will discuss afterwards.

Booking Form


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Genres you can play in Ten Candles

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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