Teenagers from Outer Space

Teenagers from Outer Space · Teenagers from Outer Space TTRPG · Teenagers from Outer Space Roleplaying Game

Teenagers from Outer Space

Play a sitcom-length anime at the table. You are teenagers, either human or from outer space. Classes, clubs, and crushes collide as wild gadgets turn small problems into big scenes. Sessions feel quick, packed with jokes, cutaway gags, and heart. A professional Game Master maintains the pace, sets up punchlines, and ensures everyone shines.

Ideal for first-time players and mixed groups. Kid-friendly by default, and easily adjustable to PG-13 for older teens and adults. Works well with 2 to 6 players in 2 to 3 hours. Perfect for birthdays, convention one-shots, and team-building fun. Choose to play in person or online. Browse our Game Masters to find someone who matches your sense of humour.

How to play Teenagers from Outer Space

On your turn, state what you attempt. If the outcome is uncertain, roll six-sided dice and add an appropriate number from your sheet. The Game Master sets a target or rolls for the opposition. If you exceed it, you achieve your goal, with room for flair. If you miss, the scene leans towards comedy rather than harm. Turns are quick, table talk is encouraged, and teamwork transforms disasters into even bigger laughs.

Players bring a teenage concept, a couple of standout talents or quirks, and a willingness to improvise. The Game Master introduces the school, clubs, rivals, and a host of complications that bounce around the session. A one-shot is akin to a single TV episode with a clear problem and a punchy conclusion. A campaign develops running gags, relationships, and school events over time. It works seamlessly online with voice, video, and shared boards. See options in online play platforms.

A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
A detailed painted game miniature of a tabaxi character leaping with a knife, designed for role-playing game adventures.
Group of friends playing Dungeons & Dragons around a table with dice and character sheets
Group of friends playing Dungeons & Dragons around a table with dice and character sheets

Frequently Asked Questions

Do we need to know about anime or TFOS to play?

There’s no need to watch anime or read the book. Your Game Master will explain the rules in just a few minutes and create a light-hearted, school-life sci-fi atmosphere. If you’re familiar with shows like Ranma 1/2 or classic Saturday morning cartoons, you’ll pick up on the vibe, but it’s not essential. Just bring a teenage character idea, whether human or alien, along with a couple of quirks you enjoy playing. Everything else will develop at the table.

How does TFOS differ from D&D?

TFOS is quick and humorous, with minimal tactical complexity. Scenes focus on clubs, classes, rivalries, and gadgets that add to the chaos of life. You roll a few six-sided dice to keep the narrative flowing. There is less treasure, no lengthy dungeon explorations, and no grid-based combat by default. Missed rolls typically result in amusing complications rather than permanent harm. Imagine sitcom pacing where character decisions and timing deliver the laughs, then the story moves ahead.

Which edition will we be using at the table?

Our Game Masters typically opt for the 3rd Edition for a smoother experience and clearer guidance. If you have a preference for 1e or 2e, please mention it when you book. Many are able to run those versions as well, or mix in your favourite elements. Character sheets and quick rules summaries are supplied. To compare GM preferences before making your decision, take a look at our Game Masters and review their notes.

Can it run well with two or six players?

TFOS scales well. With two players, it feels like a buddy comedy or a rival duo interacting with a vibrant school cast. With three to four, you get a tight ensemble. With five or six, it transforms into a lively group with quick scenes and tag-team antics. A professional Game Master ensures the spotlight rotates and streamlines rules so everyone remains engaged.

Do we need miniatures, maps, or special dice?

You do not need miniatures or a battle map. TFOS is best played as theatre of the mind, with occasional doodles or a simple whiteboard for locations and school antics. Bring standard six-sided dice. If you are playing online, your Game Master can provide a dice roller and a shared board for notes and quick sketches. Props are welcome but not essential.

Is it appropriate for children and mixed-age groups?

TFOS aims for light-hearted, cartoonish mischief. Pranks, crushes, and gadget blunders take centre stage, while any harm remains offscreen. A professional Game Master assesses comfort levels, avoids heavy topics, and keeps romance light unless the group requests more. For older teens and adults, the tone can shift to PG-13 with sharper jokes and more significant dilemmas. You can also choose a vibe you prefer on GM playstyles.

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Genres you can play in Teenagers from Outer Space

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and progress through narratives that…

    View genre: Anime
  • Romance

    Slow-burn glances, bold confessions, and tangled hearts. Imagine Pride and Prejudice at the table, where decisions about trust…

    View genre: Romance
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Whimsical

    A whimsical fantasy where logic takes tea breaks and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

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  • Academy

    Campus drama and late-night antics, teachers who challenge you and rivals who drive you on. Make friends, join clubs, revise for exams, and…

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  • Alien

    From careful first contact to invasive terrors, you confront the unknown mind beyond Earth. Think Arrival for the marvel of communication…

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  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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