Savage Worlds

SWADE · Savage Worlds TTRPG

Savage Worlds

Want punchy, big-screen action with room for laughs and daring stunts? Savage Worlds delivers that pace across countless flavours, from Weird West shootouts to neon space capers to gritty monster hunts. Scenes move quickly, choices remain meaningful, and the table keeps spotlighting everyone. Expect chases, quick-thinking plans, cliffhangers and clever use of gear. It is easy to adjust the tone from light-hearted to serious, while keeping things family-friendly. The result feels like an action movie night, only you are steering the thrills.

A professional Game Master will tailor the setting, complexity and safety tools to your group. It suits first-timers, busy teams and seasoned players who want a cinematic pace. Two to six players works best, with 2 to 3 hour sessions for one-shots or the start of a longer tale. Ready to choose a guide for your table? Browse Game Masters who run Savage Worlds and select the style you prefer, from pulpy high energy to tactical and character-driven.

How to play Savage Worlds

Your character’s skills and attributes use different dice, typically d4 to d12. When you attempt something risky, you roll that die. Heroes, known as Wild Cards, also roll a d6 and keep the higher result. Rolling a 4 is a success, with each additional +4 representing a stronger outcome. Dice can explode on their highest face, allowing you to roll again and add the results. You earn and spend Bennies for rerolls or to soak damage. Fights and challenges occur in quick rounds with playing-card initiative and clear choices each turn.

For a one-shot, the Game Master can provide pre-generated characters, teach the rules as you progress, and focus on a concise mission with a significant set piece. In a campaign, you gain Advances, unlock new Edges, and witness relationships and rivalries develop between adventures. You bring a character concept and a readiness to improvise. The Game Master brings the world, encounters, maps or theatre of the mind, and tools for online play like VTTs listed here: online platforms.

Two players immersed in moving 3d printed d&d miniatures on a game board.
Two players immersed in moving 3d printed d&d miniatures on a game board.
Green ten-sided die with gold numbers 5 and 9 visible.
Green ten-sided die with gold numbers 5 and 9 visible.

Frequently Asked Questions

Do I need to know about Savage Worlds before we play?

No. Your Game Master will explain the rules at the table and can provide pre-made characters. You only need a character concept and a willingness to take bold actions. The core checks are straightforward, using different dice sizes along with a Wild Die for heroes. Bennies allow you to reroll or stabilise your character when things get tough. After a few rolls, most groups feel at ease. New players and mixed-experience tables grasp it quickly while remaining focused on the story and action.

Which edition will a Game Master use, SWADE or the Deluxe edition?

Most of our Game Masters run the Adventure Edition from 2018, often referred to as SWADE. It is the current ruleset and plays quickly. If your group prefers the Deluxe Edition, please ask in advance. Many GMs can accommodate it or convert older material on the fly. As a player, you do not need to own any books. Your GM will provide character sheets and will highlight any minor rules differences, such as how certain Edges or powers function. The spirit of play remains the same either way, quick and engaging.

How does Savage Worlds differ from D&D?

Both are enjoyable, but they have a distinct feel. Savage Worlds focuses on quick, cinematic scenes across various genres, rather than being confined to a single fantasy world. Characters are created using Edges and Hindrances instead of fixed classes. Heroes roll a Wild Die and can use Bennies for crucial moments. Dice can explode, allowing for daring plans to yield significant rewards and enabling foes to be taken down swiftly. Combat involves a limited number of Wounds rather than large pools of hit points, which speeds up encounters. Magic and equipment are simplified, and stunts are encouraged. If you appreciate fast turns and inventive tactics, this system truly shines.

What genres can we explore with Savage Worlds?

Almost anything. The core rules support pulp adventure, Weird West, hardboiled noir, post-apocalyptic road trips, modern monster hunting, swashbuckling, and far-future space action. Your Game Master selects or creates a backdrop, then adjusts setting rules to match the tone, from gritty to high-adventure. You do not need to purchase setting books to enjoy a one-shot. If you seek inspiration for themes to request, browse the genre ideas here: genres overview. Inform your GM of the atmosphere you desire, and they will customise a scenario.

Is it appropriate for children or mixed-age groups?

Yes. A professional Game Master can create a lighter atmosphere and maintain clear, upbeat scenes. Rules can be taught through play, and pre-made characters lessen preparation for younger players. The Bennies system rewards fun ideas and teamwork, keeping children engaged. Any violence can be presented like a Saturday matinee, emphasising daring rescues, chases, and clever problem-solving. Safety tools and content check-ins ensure everyone remains comfortable. Families and mixed-age birthday groups often have a fantastic time with this game.

How unpredictable or lethal is combat in this system?

It is thrilling yet measured. Exploding dice can lead to significant moments, so a fortunate hit or a daring move might quickly change the outcome. Rather than tracking large hit point totals, heroes monitor a Shaken state and a few Wounds. This keeps battles intense without dragging on. Players receive Bennies to reroll or to mitigate damage, and the GM adjusts encounters to match your tone, from pulpy knockouts to darker firefights. Anticipate swift resolutions, clear consequences, and opportunities to retreat or negotiate when it suits the narrative.

Do we need miniatures, maps, or a virtual tabletop to play?

Savage Worlds functions effectively with or without a grid. Many GMs utilise tokens or miniatures for clarity during chases and shootouts, but theatre of the mind is also suitable for quick scenes. For online play, your GM can host the session on popular virtual tabletops and provide the necessary assets. If you have a preference, please mention it when booking. You can view common online options here: online platforms. The aim is clear visuals and swift turns, rather than complicated map preparation.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Natural 1, give it another go!

Please try again or email info@storyforgers.uk

Genres you can play in Savage Worlds

  • Pulp

    Action-packed excitement, nail-biting chases, masked adversaries, and deadly traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Space Opera

    Epic sci-fi melodrama set among the stars, featuring daring pilots, noble rebels, tyrants wielding planet-destroying weapons, and a crew…

    View genre: Space Opera
  • Western

    Dusty trails, tense standoffs, and tough decisions on the frontier. Imagine Red Dead Redemption at the table as you journey with cowboys…

    View genre: Western
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

Similar gaming systems

  • Fate

    • Pulp +7
    • 2 – 6 players
    • Moderate rules

    Fate is a quick, adaptable system where your character's traits influence every scene. Craft thrilling, high-octane stories ranging from audacious heists to two-fisted heroics. Imagine the momentum of Indiana Jones, driven by aspects and fate points, all overseen by a professional Game Master.

    View system: Fate
  • Genesys

    • High Fantasy +6
    • 2 – 6 players
    • Moderate rules

    Genesys is a universal tabletop RPG that prioritises storytelling with custom symbol dice. With a professional Game Master, your group can embark on high fantasy quests, neon cyberpunk adventures, or thrilling space operas, ranging from heists to heroic deeds. Imagine sweeping adventures in the spirit of The Lord of the Rings.

    View system: Genesys
  • Starfinder

    • Space Opera +6
    • 2 – 6 players
    • In-depth rules

    Starfinder is Paizo’s science-fantasy setting filled with blaster battles, spell-slinging technomancers, and starship confrontations. Imagine Mass Effect but with magic. Our Game Masters will lead you through bizarre worlds, audacious heists, and extraterrestrial enigmas that reward collaboration and courageous decisions.

    View system: Starfinder
  • Scum and Villainy

    • Space Opera +7
    • 2 – 5 players
    • Moderate rules

    Scum and Villainy is a fast-paced, cinematic space-opera heist game where your crew undertakes daring jobs, evades syndicates and the Hegemony, and keeps the ship in the air. Imagine Firefly with effective tools for teamwork and conflict. Ideal for one-shots or ongoing campaigns.

    View system: Scum and Villainy
  • Star Wars: The Roleplaying Game

    • Space Opera +7
    • 2 – 6 players
    • Moderate rules

    Blast stormtroopers, race TIE fighters, and swashbuckle across the galaxy in West End Games' classic D6 Star Wars RPG. Fast-paced, thrilling, and cinematic, it captures the essence of the original trilogy. Ideal for daring heists, Rebel missions, and family-friendly adventures with 2 to 6 players.

    View system: Star Wars: The Roleplaying Game
  • Dungeons & Dragons

    • High Fantasy +7
    • 1 – 7 players
    • Moderate rules

    Forge your own fantasy tale with Dungeons & Dragons. Create a party of brave heroes, outsmart traps, negotiate with dragons, and claim treasure in vibrant worlds. Imagine the camaraderie of The Lord of the Rings, but you decide the paths, the battles, and the conclusion.

    View system: Dungeons & Dragons
  • Daggerheart

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Daggerheart is a high-fantasy RPG where every roll uses Hope and Fear d12s. Grand heroics meet significant consequences in quick, story-driven play.

    View system: Daggerheart
  • Dragonbane

    • High Fantasy +7
    • 2 – 6 players
    • Moderate rules

    Quick, lively fantasy designed for fun and chaos. Dragonbane immerses you in treasure hunts, monster fights, and wilderness adventures that evoke the spirit of The Hobbit shared around a campfire. Ideal for both newcomers and seasoned players seeking daring choices, hearty laughs, and genuine danger.

    View system: Dragonbane
  • Monster of the Week

    • Monster Hunting +7
    • 2 – 5 players
    • Simple rules

    Hunt monsters, solve strange mysteries, and save people before dawn. Monster of the Week is a quick, story-driven game of small-town frights and urban legends, ideal for one-shots or campaigns. Imagine road trips leading to desperate confrontations, much like Supernatural.

    View system: Monster of the Week
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is on the hunt for passionate and creative Dungeon Masters to join our team.
Are you interested?