
RQ · RuneQuest TTRPG · RuneQuest
RuneQuest
RuneQuest is a grounded fantasy set in Glorantha, a Bronze Age world where myths come alive and the gods respond. You play as members of clans and cults, sworn to runes that shape your magic and values. Sessions are tense and tactile, featuring spears, shields, and spirit bargains at the table. The world reacts to your choices, from feuds and omens to favours from your temple. Players appreciate its rich cultures, living myths, and the feeling that victories are earned through risk, wit, and devotion.
If you enjoy thoughtful tactics, culture-driven roleplay, and lasting consequences, this game is for you. Newcomers are welcome, and our Game Masters provide gentle guidance and keep the rules flowing. It excels in one-shots about sacred quests, raids, or political crossroads, and in campaigns that track reputation, seasons, and hero paths. Ideal for friends, birthdays, and team events that seek myth, politics, exploration, and a world that remembers.
How to play RuneQuest
You use percentile dice to test skills. Roll equal to or under your rating to succeed, with higher degrees of success beating lower ones in opposed checks. A turn is straightforward: state your action, roll, and learn the outcome. In combat, you can attack or cast spells, while opponents may parry or dodge, and then armour reduces damage to hit locations. Magic is channelled through spirit charms for quick effects and powerful rune spells that require commitment and timing.
As a player, bring a character concept linked to a culture and a cult, along with your imagination and dice. A professional Game Master provides pre-generated heroes when necessary, clear rules guidance, battle maps or tokens, and the lore of Glorantha. One-shots focus on a specific objective with quick entry points. Campaigns allow for skill growth, deeper cult connections, new magic, and lasting scars or renown. You can play at a table or online using virtual tools; see common options here.




Frequently Asked Questions
Do I need to know about Glorantha or the rules to get started?
Not at all. You can arrive fresh to Glorantha and to RuneQuest. A professional Game Master teaches the core concepts as you progress, maintains the pace, and manages the rules overhead. You describe what your hero attempts, roll dice when prompted, and receive clear outcomes. If you prefer, you can begin with a pre-made character so you can dive straight into play. By the end of the first session, you will understand how magic and skills function at the table.
Which edition of RuneQuest will we use?
Most groups use RuneQuest: Roleplaying in Glorantha (2018). If you prefer a different style, our Game Masters can run RQ6, MRQII, or even RQ3 upon request. We confirm the edition in advance, provide suitable adventures, and manage any character conversions required. If you are looking for someone who specialises in a specific edition, browse available Game Masters and mention your preference when you get in touch.
How does RuneQuest differ from D&D?
RuneQuest is skill-based, not class-based. There are no levels. You improve by using skills and through training, not by crossing a level threshold. Armour absorbs damage, and you actively parry or dodge. Most characters utilise some magic, from quick charms to powerful temple-backed rites. The setting tone is both mythic and grounded, with social ties that matter. If you are comparing systems, you can also check our all-games overview.
How lethal is combat, and how is healing managed?
Combat can be intense. Strikes hit specific areas, and a powerful blow can incapacitate a limb. Parrying and effective armour are crucial. First Aid and healing magic can help you recover, while temples or spirits offer more comprehensive care between scenes. A skilled Game Master communicates risks, presents foes who may take prisoners or negotiate, and tailors encounters to suit your group. Strategic retreats, shields, and tactics are essential, ensuring that danger feels genuine yet balanced.
Do I need to choose a cult, and what if I'm a beginner?
In RuneQuest, your cult influences your magic, responsibilities, and allies. For one-shots, the Game Master provides cult options that suit the scenario, outlining clear advantages and disadvantages. In campaigns, you collaborate to choose based on your values and objectives. You can start as a lay member before making oaths, and switching cults is possible through the narrative, although it comes with consequences. There is no wrong choice. We assist you in finding a home that inspires you.
Is RuneQuest suitable for children or mixed groups?
Yes. The tone is adjustable. For younger players, we reduce graphic detail, simplify bookkeeping, and favour challenges that reward teamwork and curiosity. For tables with mixed experience levels, we introduce rules gradually and maintain consistent procedures so that no one feels lost. If the group prefers, we can emphasise exploration and social interactions rather than lingering injuries. You will experience a grounded, myth-rich adventure that feels safe and welcoming for everyone at the table.
What group size and session length are most effective?
RuneQuest accommodates 2 to 6 players, with 3 to 5 being the ideal number. A typical session lasts around 3 to 4 hours. Four players provide ample opportunity for investigation, magic, and a substantial fight without feeling rushed. With two players, scenarios tend to focus on stealth, diplomacy, and recruiting allies. With six players, we simplify opposed rolls and combine enemy actions to maintain a lively pace and ensure everyone stays engaged.
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