Roll for Shoes

Roll for Shoes TTRPG · Roll for Shoes TTRPG

Roll for Shoes

Roll for Shoes is playfully chaotic. You arrive with a name and a vibe, and everything else is discovered at the table. Scenes can shift from everyday errands to wild escapades in minutes. The humour comes from your ideas and the quick yes-and style. A professional Game Master keeps the pace lively, enhances the jokes, and turns surprises into stories. If you’re after a night of creative mischief without any prep, this game offers easy laughs and memorable quotes.

A session accommodates 2 to 6 players and lasts about two to three hours. It’s suitable for beginners, families, birthdays, and teams looking to unwind. Veterans enjoy it as a palate cleanser between heavier campaigns. You can jump into a heist, a mystery, or something delightfully peculiar, and be playing in no time. Meet our Game Masters to set the tone, from gentle whimsy to rowdy slapstick.

How to play Roll for Shoes

Describe your attempt. The Game Master determines which skill applies and how challenging it is, then you roll a pool of six-sided dice equal to that skill. Equipment can add dice. Overcome the opposition and you succeed, with the table narrating what that looks like. The twist that makes Roll for Shoes stand out is the ability to advance on the fly. When you roll sixes, you can create a new, more specific skill at a higher rank. Your character sheet evolves from a vague talent to an oddly precise expertise as the comedy escalates.

Players come with a simple character idea, a willingness to be playful, and access to a handful of d6. A professional Game Master provides prompts, fair decisions, and a loose scenario that encourages improvisation. One-shots focus on a bold premise and significant payoffs in a single evening. Campaigns allow your strange new skills to accumulate across episodes, featuring recurring rivals and running gags. Playing online is straightforward too, with digital dice and shared notes. See common options for remote play here.

Five costumed friends posing together at a lively TTRPG costume party
Five costumed friends posing together at a lively TTRPG costume party
Purple eight-sided die with gold numbers 5 and 8 visible.
Purple eight-sided die with gold numbers 5 and 8 visible.

Frequently Asked Questions

Do we need to learn the rules before we play?

No preparation is required. You can simply arrive with a character name and a basic concept. A professional Game Master will explain the entire system at the table in just a few minutes, then guide you through each roll. The rules are straightforward and adaptable, allowing you to concentrate on the entertaining things your character attempts. If you have never played a tabletop RPG before, this is a gentle introduction. If you have, it allows you to improvise without the need to worry about charts or character builds.

How do characters function if we begin with just one skill?

Everyone starts with a single ability called Do Anything 1. When you attempt something, you roll that many six-sided dice. Gear you acquire can add dice. If you roll sixes, you gain a sharper, more specific skill at a higher rating, which replaces the vague one at that moment. Your character sheet evolves as you play, transitioning from broad talent to quirky expertise. For instance, Do Anything 1 might develop into Sneak 2, then Vent-Crawling 3, and eventually Vent-Crawling While Whistling 4.

How does Roll for Shoes differ from D&D?

It is designed for rapid improvisation. There are no classes, feats, or lengthy character creation. You only use d6 dice, and your skills emerge during play rather than beforehand. The tone leans towards playful chaos and quick yes-and storytelling. A professional Game Master still shapes stakes and scenes, but rules never hinder momentum. If you enjoy the tactical depth of D&D, think of this as its freewheeling cousin for evenings when you want laughter, surprises, and minimal bookkeeping.

Can it accommodate a short campaign, rather than just one-shots?

Yes. It works brilliantly as a mini-series or for a longer campaign. Your uniquely specific skills remain relevant, so the discoveries from last session continue to yield results. A professional Game Master keeps track of callbacks, recurring NPCs, and the consequences of your antics, allowing the comedy to build and the world to feel cohesive. The format is ideal for episodic play, such as capers, monster-of-the-week mysteries, or office antics. Session by session, you create running gags and reputations without the need for complex advancement rules.

What dice and materials should we bring to the game?

Bring a handful of six-sided dice if you have them. A pencil and a few index cards or a notes app will help you jot down new skills and items as they come up. That’s all you need. For online play, the Game Master can provide a dice roller and shared notes. You can also find common options for remote play here: online tools. No miniatures, grids, or character generators are required.

Is it suitable for children or families with mixed ages?

Yes. The rules are straightforward, turns are brief, and the humour appeals to all ages. A professional Game Master establishes a friendly atmosphere, keeps the action flowing, and employs safety tools to ensure everyone feels at ease. Reading and writing requirements are minimal. Children can articulate their actions and roll dice, while an adult can assist in tracking new skills for younger players. It is also ideal for family gatherings where you want plenty of laughs without the need for complicated preparation.

What genres and tones suit this game best?

It flourishes wherever quick ideas come to life. Consider heists, workplace mayhem, cosy mysteries, school antics, kitchen mishaps, fantasy side quests, or sci-fi escapades. The Game Master adjusts the atmosphere to suit your group, ranging from wholesome and whimsical to boisterous slapstick. You can even spoof well-known worlds with the serial numbers filed off. If you need assistance finding a facilitator that matches your preferred vibe, explore playstyle profiles here: GM playstyles.

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Genres you can play in Roll for Shoes

  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Heist

    Gather your team, scout the target, and execute the heist. Picture Ocean's Eleven, featuring ingenious strategies, skilled roles, narrow…

    View genre: Heist
  • Whimsical

    A whimsical fantasy where logic takes tea breaks and kindness resolves issues. Imagine Alice in Wonderland, filled with curious rules…

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  • Pulp

    Action-packed excitement, nail-biting chases, masked adversaries, and deadly traps. Imagine adventures in the style of Indiana Jones or…

    View genre: Pulp
  • Surreal

    Dream logic at the table. Rooms fold into one another, clocks bleed, and questions answer themselves. Think Alice in Wonderland, with…

    View genre: Surreal
  • Absurd

    Worlds where logic takes a holiday. Anticipate absurd rules, existential humour, and unexpected dread, much like The Hitchhiker’s Guide to…

    View genre: Absurd

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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