Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of · Conan 2d20

Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Conan: Adventures in an Age Undreamed Of immerses you in the Hyborian Age, a harsh world of warring kingdoms, arid deserts, and treacherous ports. It is sword and sorcery with a gritty edge. Magic is scarce and expensive. Heroes emerge through daring, cunning, and steel. Fans appreciate its brisk pace and the freedom to engage in mercenary work, tomb raiding, or courtly intrigue, all within a single campaign.

A session feels like a pulp story recounted by the fireside after a battle. Quick decisions, desperate risks, vibrant imagery, and meaningful consequences abound. It caters to newcomers seeking bold adventure and veterans who relish tactical action without lengthy rules discussions. Plan a one-off raid or an extensive campaign, for adults only. You can book a professional Game Master for birthdays, team events, or a regular gaming group, either online or in person.

How to play Robert E. Howard's Conan: Adventures in an Age Undreamed Of

Players roll two twenty-sided dice to determine if a task is successful. You aim to roll equal to or below a target number based on your character’s attributes and skills. Each die that succeeds counts as one success. Exceed the difficulty and any extra successes become Momentum, which you can spend on bonus damage, useful details, or follow-ups. The Game Master uses a Doom pool to raise the stakes, trigger unpleasant surprises, or empower enemies when you push your luck.

Most fights are quick and brutal. Damage is calculated using six-sided dice. Parrying and armour are important. Sorcery is powerful but perilous. For online play, dice rollers and voice chat work effectively. Expect 2 to 6 players for a session lasting 3 to 4 hours. You bring a bold character concept, a few d20s and d6s, and a willingness to take risks. The Game Master provides pregenerated characters if needed, props, and clear stakes. One-shots focus on a heist or survival dash. Campaigns develop renown, rivals, and scars. To match the tone, see GM playstyles.

A player wearing elf ears smiling at the camera, sitting at a table with D&D character sheets and dice, immersed in the game.
A player wearing elf ears smiling at the camera, sitting at a table with D&D character sheets and dice, immersed in the game.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.
A red, marble-textured ten-sided dice showing the numbers 5 and 9 in gold, used for tabletop RPG adventure games.

Frequently Asked Questions

Do I need Conan lore or the rulebook to take part?

No rulebook or setting preparation required. A professional Game Master will explain the 2d20 basics in minutes and teach you as you play. You’ll receive a brief introduction to the Hyborian Age, its key nations, and the atmosphere of sword and sorcery. Pregenerated characters are available if you want to dive in quickly, or you can create one together before the game starts. If you are a fan of Conan, the GM can incorporate familiar names and lore. If not, you will be perfectly fine.

How does this differ from playing D&D?

Conan uses Modiphius 2d20, rather than classes and levels like most D&D tables. You roll under target numbers with two d20s, build Momentum on successful rolls, and spend it for extra moves and details. The GM uses a Doom pool to counteract. Armour reduces harm. Heroes track Vigor and Resolve, with Wounds and Trauma as lasting effects. Magic is rare and risky. The feel is pulp action with quick, hard choices, not lengthy spell lists and dungeon grids.

What types of characters can we play?

You can be a thief from Zamora, a Pictish scout, a mercenary, a pirate, a noble schemer, a desert nomad, a grim scholar, or a rare sorcerer. There are no strict classes. Lifepaths shape your homeland, caste, and skills, while talents make you unique. For one-shots, pre-generated sheets keep things quick. For campaigns, character creation can be a brief session zero or arranged in advance with the GM.

How gritty is it, and is it suitable for teenagers?

The setting is harsh. Violence, horror, and moral ambiguity are prevalent. It is designed for adults, not children. Your group can adjust the graphic nature of scenes and decide which topics remain off-limits. A professional Game Master establishes safety tools first, then aligns the level of danger with your comfort and objectives. You can opt for swashbuckling high adventure, grim survival, or courtly intrigue. To explore tone options and how GMs manage them, see GM playstyles.

What group size and session length are most effective?

Conan works best with 2 to 6 players over a duration of 3 to 4 hours, with the ideal number being 3 to 5. This range helps maintain the flow of scenes and supports the Momentum economy. With just two players, the focus is intense and the atmosphere is lean and tense. Six players can work if you prefer quicker rulings and larger set pieces. Our Game Masters schedule a short break and manage the pacing of fights, ensuring you spend more time making decisions and taking actions rather than flipping through pages.

Can I play a sorcerer, and how does magic function?

Indeed, but sorcery is uncommon and expensive. Player magic relies on rituals, pacts, and forbidden knowledge rather than combat spells. The rules reflect risk through Corruption and mental strain. Casting spells may require time, materials, or grim bargains. Alchemy and relics provide alternative avenues. If no one wishes to play a full scholar, minor tricks or occult backgrounds can still align with the theme. Your GM will clarify options and ensure consequences are understood.

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Genres you can play in Robert E. Howard's Conan: Adventures in an Age Undreamed Of

  • Pulp

    Action-packed excitement, nail-biting chases, masked adversaries, and deadly traps. Imagine adventures in the style of Indiana Jones or…

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  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

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What players think

  • Tom was brilliant! He was really great with the children and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

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