Mistborn Adventure Game

Mistborn Roleplaying Game · Cosmere TTRPG

Mistborn Adventure Game

Mistborn Adventure Game is the officially licensed tabletop RPG set in the world of Mistborn, published by Crafty Games. It is designed for capers, conspiracies, and social manoeuvring, all under a sky that rains ash. Players form a crew with a shared goal, then blend stealth, charm, and metal-fuelled feats to tip the scales. The tone is your choice, ranging from gritty street crime to noble intrigue, and it can be adjusted for families or seasoned fans alike.

A session feels like a thrilling heist film that has discovered magic. You plan, scout, make allies, and then act when the moment is right. Expect ballroom whispers, rooftop chases, and coinshot acrobatics. Fans of the novels will feel right at home, but you do not need to know the books to enjoy it. Newcomers pick it up quickly, while veterans gain valuable tools for complex schemes. Ready to start? See available Game Masters.

How to play Mistborn Adventure Game

You act by rolling a pool of six-sided dice based on your character’s abilities, skills, and any metal-fuelled power you tap into. The Game Master sets a difficulty or rolls in opposition. You state your intent, choose an approach, roll, and compare results. High rolls succeed cleanly. Lower rolls still advance the story, often with complications. Resources like metals can give you an advantage or enable dramatic stunts when it matters.



Players bring a character concept that fits the crew, from smooth-talking Soothers to agile thieves or tough skaa bruisers. You decide how you assist with the job in each scene, whether through deception, stealth, or a daring push and pull. A professional Game Master presents the city, factions, jobs, and consequences, maintaining a brisk pace. One-shots focus on a single objective with a clear conclusion. Campaigns develop your crew’s goals, rivals, and influence over time, with downtime to recover and scheme between scores. Fancy a gritty slow burn or fast-paced cinematic capers? Browse GM playstyles.

Large group playing Dungeons & Dragons at home with miniatures and a dungeon master screen
Large group playing Dungeons & Dragons at home with miniatures and a dungeon master screen
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Close-up of a red 12-sided die with gold numbers, used for fun fantasy board games.
Green ten-sided die with gold numbers 5 and 9 visible.

Frequently Asked Questions

Do I need to read the Mistborn novels first?

There is no need to read the books. Your Game Master will provide a brief overview of the setting, the metals, and what your crew is attempting to achieve. You will learn as you play. If you are familiar with the series, the GM will incorporate familiar details and respectful references. If you are not, the session will not make any assumptions. Key plot points from the novels are not essential knowledge and can be omitted. The emphasis is on your characters, their objectives, and the task at hand.

How does this differ from D&D?

It feels more like planning and executing a con than exploring a dungeon. Social leverage, deception, and timing are just as important as a knife or a coinshot’s push. You roll pools of six-sided dice and assess risks and complications, rather than managing tactical powers on a grid. Fights are swift and perilous, so teamwork and inventive stunts really stand out. If you enjoy schemes, shifting alliances, and consequences that resonate between jobs, this is an excellent choice. Looking for a GM who embraces intrigue? Browse available Game Masters.

Can I play a Misting, Feruchemist, or Mistborn?

Yes. You can be a Misting such as a Soother, Coinshot, Thug, or another specialist. You can also excel without metal powers, as a mastermind, spy, or skilled burglar. Full Mistborn do exist, but they are intentionally rare. Your Game Master will discuss power levels to maintain balance within the group and ensure the story remains enjoyable. Feruchemy is supported when it aligns with the era or background you choose. Whatever you select, everyone will have opportunities to lead, and the crew’s combined strengths will determine the outcome.

Will the session reveal significant plot twists from the books?

It doesn’t have to. The GM can set your story before, after, or alongside published events, or in a different city, allowing you to avoid major reveals. If your group desires lore tie-ins or cameos, that can also be arranged with prior notice. Session briefs highlight any potential spoilers in advance, and you have the option to veto them. The tone and themes of the world remain intact, while the plot focuses on your crew and their decisions.

What crew size is most effective, and how long does a job typically take?

Three to five players is the ideal number for planning, legwork, and backup. Two players work well for a more intimate, stealthy experience. Six players is manageable with a lighter rules approach and clearly defined roles. A one-shot typically lasts between 3 to 4 hours, encompassing briefing, planning, action, and fallout. Campaign sessions are of a similar duration, with larger operations spread over several meetings. Your GM maintains a brisk pace to ensure you have time to both scheme and act.

Do I need any special dice or to memorise the metals?

No special equipment is necessary. The rules utilise only six-sided dice, whether physical or digital. You do not need to familiarise yourself with every metal at the outset. Your character sheet outlines your abilities, and the GM will explain timing and costs as they arise. Quick references are available for pushes, pulls, soothing, rioting, and other common effects. If you wish, you can begin as a non-Allomancer and acquire powers later in the campaign.

Is the tone too grim for children or new players?

It can be adjusted. The setting includes oppression and danger, but a professional Game Master can highlight clever problem-solving, found family, and hopeful victories. Content is discussed prior to play, with lines, veils, and fade-to-black options. Villains can be less brutal, and scenes can concentrate on daring escapes rather than grim details. If you desire a specific atmosphere, choose a GM whose style aligns with yours and mention your preferences when booking. See examples on GM playstyles.

Booking Form


Click to select dates

0/1500
Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Sent!

Illustration of a dragon perched on a rock, with wings spread and detailed line art, similar to a dragon from lotr.

Natural 1, give it another go!

Please try again or email info@storyforgers.uk

Genres you can play in Mistborn Adventure Game

  • Heist

    Gather your team, scout the target, and execute the heist. Picture Ocean's Eleven, featuring ingenious strategies, skilled roles, narrow…

    View genre: Heist
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

    View genre: Gritty
  • Crime

    Execute a stylish heist, track down a murderer, or navigate the mob's code. Crime games blend strategy, tension, and morally ambiguous…

    View genre: Crime
  • Dystopian

    Struggle to survive in a world that monitors your every action, reminiscent of 1984. Conceal yourself, hack systems, and resist as you…

    View genre: Dystopian
  • Conspiracy

    Unravel layers of deception as you pursue leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Rebellion

    Whispered schemes, audacious raids, and tough decisions as you stand up to authority. Imagine the intensity of The Hunger Games brought to…

    View genre: Rebellion

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

Similar gaming systems

  • Cyberpunk

    • Cyberpunk +7
    • 2 – 6 players
    • Moderate rules

    Dominate the neon sprawl with Cyberpunk RED, the near-future game of mercenaries, megacorps, and tough decisions from R. Talsorian Games. Experience fast, lethal action, sleek technology, and high-stakes heists. If you're familiar with Cyberpunk 2077, you already appreciate the grit and flair.

    View system: Cyberpunk
  • Blades in the Dark

    • Heist +7
    • 2 – 5 players
    • Moderate rules

    Execute audacious jobs as a band of rogues in a haunted industrial city. Blades in the Dark combines high-stakes heists, harsh repercussions, and crew development, utilising flashbacks and stress to maintain a brisk pace. Imagine Dishonoured, but you and your friends are the ones pulling the strings.

    View system: Blades in the Dark
  • Root: The Roleplaying Game

    • Political Intrigue +6
    • 2 – 5 players
    • Moderate rules

    Skulk, scheme, and survive as vagabonds in the Woodland, caught between warring factions. Root: The Roleplaying Game brings the delightful edge of the Root board game to tense intrigue, heists, and diplomacy. Ideal for clever teams and narrative-driven play.

    View system: Root: The Roleplaying Game
  • Warhammer Fantasy Roleplay

    • Dark Fantasy +7
    • 2 – 6 players
    • In-depth rules

    Warhammer Fantasy Roleplay immerses you in the Old World, a bleak, disease-ridden realm filled with cults, corruption, and difficult decisions. Imagine The Witcher, but with darker humour and even tougher odds. Expect gritty investigations, deadly battles, and chaotic magic, all overseen by our Game Masters.

    View system: Warhammer Fantasy Roleplay
  • Shadowrun

    • Cyberpunk +7
    • 3 – 6 players
    • In-depth rules

    Neon-lit streets, merciless megacorps, and awakened magic converge. In Shadowrun, you play as professional criminals executing heists, breaching systems, and negotiating with spirits. Imagine Blade Runner infused with elves and spells, all orchestrated by a skilled Game Master who ensures the chaos remains engaging and enjoyable.

    View system: Shadowrun
  • Scum and Villainy

    • Space Opera +7
    • 2 – 5 players
    • Moderate rules

    Scum and Villainy is a fast-paced, cinematic space-opera heist game where your crew undertakes daring jobs, evades syndicates and the Hegemony, and keeps the ship in the air. Imagine Firefly with effective tools for teamwork and conflict. Ideal for one-shots or ongoing campaigns.

    View system: Scum and Villainy
  • Fiasco

    • Crime +6
    • 3 – 5 players
    • Simple rules

    Fiasco is a quick, GMless storytelling game about small-time capers that go awry. Imagine the blend of crime, comedy, and disaster found in Fargo. You and your friends create tangled relationships, set the scenes, and witness ambitious plans unravel into amusing, and at times, poignant outcomes.

    View system: Fiasco
  • A Song of Ice and Fire Roleplaying

    • Political Intrigue +7
    • 2 – 6 players
    • Moderate rules

    A Song of Ice and Fire Roleplaying immerses you in the courts and battlefields of Westeros. If you enjoyed HBO’s Game of Thrones, prepare for plots, betrayals, and difficult decisions. Create a noble House, trade favours, and engage in gritty duels within a harsh, low-magic world.

    View system: A Song of Ice and Fire Roleplaying
  • Discworld Roleplaying Game

    • Comedy +7
    • 2 – 6 players
    • In-depth rules

    Step into Terry Pratchett’s Discworld, where wit and absurdity blend with genuine emotion. Pursue clues alongside the City Watch, exchange quips with wizards, or get entangled with trolls and guilds. A professional Game Master orchestrates clever, comedic escapades and charming mysteries for 2 to 6 players.

    View system: Discworld Roleplaying Game
Black diagonal cross icon, commonly used to close popups or dismiss notifications on websites.

We’re Looking for Dungeon Masters!

StoryForgers is on the hunt for passionate and creative Dungeon Masters to join our team.
Are you interested?