Lasers & Feelings

Lasers & Feelings · Lasers & Feelings TTRPG

Lasers & Feelings

Lasers & Feelings is a fast, minimalist sci-fi RPG where you are the crew of a starship on daring missions. It shines when you want quick setup, big choices, and plenty of table laughter. You sketch your crew, your ship, and what drives you, then jump straight into cinematic scenes. The tone ranges from clever banter to courageous problem solving, with ample opportunities for character moments. It is light-hearted without being silly, allowing you to embrace heroism, found family vibes, and strange new worlds while maintaining a brisk pace.

A typical session begins in the midst of the action, then races through discoveries, alien encounters, and tough decisions for the captain and crew. A professional Game Master keeps things flowing, asks insightful questions, and transforms your ideas into star-spanning complications. It is welcoming to newcomers and serves as a fun palate cleanser for veterans. Ideal for one-shot parties, team-building, and remote groups, it runs smoothly in person or online. Browse our Game Masters to find a guide who matches your preferred play style.

How to play Lasers & Feelings

Each player selects a single number that lies between logic and feeling. When you attempt something risky, you roll one or more six-sided dice. Roll low to excel at careful, technical actions, and roll high to shine when you act on instinct or emotion. Your role on the ship and how prepared you are can add extra dice, and matching your number unlocks a useful insight that can change the scene. Turns are quick: state what you want, the Game Master sets the stakes, you roll, and together you narrate the result.

You bring a simple character idea, a ship role you enjoy, and a willingness to think on your feet. The Game Master provides a mission spark, colourful NPCs, and ensures the fiction remains fair and fast. A one-shot delivers a complete adventure in about two to three hours, with quick character creation and a focused objective. A short campaign links missions together so relationships deepen, rivals return, and your crew builds traditions. If you care about the tone, check GM playstyles to find a great fit.

Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Three friends at a D&D table taking a selfie, wearing elf ears, surrounded by character sheets and colorful dice.
Side view of a miniature roper camouflaged as a rock, with a red eye and maw, from the d&d monster manual.
Side view of a miniature roper camouflaged as a rock, with a red eye and maw, from the d&d monster manual.

Frequently Asked Questions

Do we need to understand the rules before we start playing?

No preparation is required. Your Game Master will explain the rules in just a few minutes. Each player selects a single number that represents their style, then you roll a few six-sided dice when the situation becomes risky. Careful, technical actions tend to align with one side of that number, while bold or emotional actions align with the other. The GM will guide you on what to roll and what your options are. Most groups feel confident after the first scene, allowing you to concentrate on decisions, banter, and clever problem-solving.

What group size is best for Lasers & Feelings?

It works well with 2 to 6 players. The ideal number is usually 3 to 5, ensuring everyone has ample time in the spotlight. With 2 players, the game feels like an intimate buddy story, and scenes progress quickly. With 6 players, defined ship roles and swift turns maintain a high pace. The rules remain straightforward regardless of the group size, and a skilled Game Master ensures that each player has significant moments both on and off the bridge.

How long does a one-shot or session typically last?

A one-shot usually concludes in around 2 to 3 hours. Allow 10 to 15 minutes for character and ship creation, followed by 90 to 120 minutes of mission play featuring a clear climax and epilogue. For shorter campaigns, the same session length is effective as you connect missions together. Your Game Master can adjust the pacing to fit your timeslot while still providing a satisfying conclusion.

Is it suitable for children or mixed-age groups?

Yes. The rules are straightforward, turns are brief, and the tone can be adventurous without grim details. Players mainly need to listen, take their turn, and envision what their character does. A professional Game Master will assess comfort levels and adjust content and difficulty so that everyone can participate. It is welcoming for families and for groups that mix newcomers with experienced players. Younger participants can rely on a clear ship role and a couple of signature moves.

How does it differ from D&D?

D&D focuses on classes, levels, and tactical combat. Lasers & Feelings is a one-page, story-first game about a starship crew solving problems with creativity and teamwork. There are no levels or lengthy ability lists. Scenes resolve with a quick roll and shared narration, ensuring the pace remains lively. If your group enjoys swift decisions, playful sci-fi, and character moments amid daring choices, this is an excellent choice alongside or instead of D&D.

What do we need to play, particularly online?

All you need are a few six-sided dice and something to note down your character and ship. At a table, index cards and pens are more than sufficient. Online, a video call along with any dice roller works brilliantly. Many Game Masters can host using popular virtual tools and offer ready-to-use templates. If you wish to explore options before booking, take a look at Online play platforms. You don’t require miniatures, a tactical map, or complicated software.

Shall we keep it light-hearted and humorous, or take a more serious approach?

The system adapts to your needs. You can opt for witty banter and quirky complications, or concentrate on earnest dilemmas, scientific puzzles, and difficult decisions. Before the game begins, the Game Master will check your preferences regarding tone, humour, and content, then adjust scenes, NPCs, and stakes accordingly. If you have a particular atmosphere in mind, select a Game Master whose style aligns with it. See examples at GM playstyles.

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Genres you can play in Lasers & Feelings

  • Space Opera

    Epic sci-fi melodrama set among the stars, featuring daring pilots, noble rebels, tyrants wielding planet-destroying weapons, and a crew…

    View genre: Space Opera
  • Heroic

    Stand tall, choose the right path, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Comedy

    Light-hearted adventures where the punchline is just as important as the plot. Imagine the energy of Monty Python and the Holy Grail at the…

    View genre: Comedy
  • Alien

    From careful first contact to invasive terrors, you confront the unknown mind beyond Earth. Think Arrival for the marvel of communication…

    View genre: Alien
  • Futuristic

    Adventures set in the near to far future where technology influences every decision, from vibrant megacities to remote space outposts…

    View genre: Futuristic

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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