
Lasers & Feelings · Lasers & Feelings TTRPG
Lasers & Feelings
Lasers & Feelings is a fast, minimalist sci-fi RPG where you are the crew of a starship on daring missions. It shines when you want quick setup, big choices, and plenty of table laughter. You sketch your crew, your ship, and what drives you, then jump straight into cinematic scenes. The tone ranges from clever banter to courageous problem solving, with ample opportunities for character moments. It is light-hearted without being silly, allowing you to embrace heroism, found family vibes, and strange new worlds while maintaining a brisk pace.
A typical session begins in the midst of the action, then races through discoveries, alien encounters, and tough decisions for the captain and crew. A professional Game Master keeps things flowing, asks insightful questions, and transforms your ideas into star-spanning complications. It is welcoming to newcomers and serves as a fun palate cleanser for veterans. Ideal for one-shot parties, team-building, and remote groups, it runs smoothly in person or online. Browse our Game Masters to find a guide who matches your preferred play style.
How to play Lasers & Feelings
Each player selects a single number that lies between logic and feeling. When you attempt something risky, you roll one or more six-sided dice. Roll low to excel at careful, technical actions, and roll high to shine when you act on instinct or emotion. Your role on the ship and how prepared you are can add extra dice, and matching your number unlocks a useful insight that can change the scene. Turns are quick: state what you want, the Game Master sets the stakes, you roll, and together you narrate the result.
You bring a simple character idea, a ship role you enjoy, and a willingness to think on your feet. The Game Master provides a mission spark, colourful NPCs, and ensures the fiction remains fair and fast. A one-shot delivers a complete adventure in about two to three hours, with quick character creation and a focused objective. A short campaign links missions together so relationships deepen, rivals return, and your crew builds traditions. If you care about the tone, check GM playstyles to find a great fit.




Frequently Asked Questions
Do we need to understand the rules before we start playing?
No preparation is required. Your Game Master will explain the rules in just a few minutes. Each player selects a single number that represents their style, then you roll a few six-sided dice when the situation becomes risky. Careful, technical actions tend to align with one side of that number, while bold or emotional actions align with the other. The GM will guide you on what to roll and what your options are. Most groups feel confident after the first scene, allowing you to concentrate on decisions, banter, and clever problem-solving.
What group size is best for Lasers & Feelings?
It works well with 2 to 6 players. The ideal number is usually 3 to 5, ensuring everyone has ample time in the spotlight. With 2 players, the game feels like an intimate buddy story, and scenes progress quickly. With 6 players, defined ship roles and swift turns maintain a high pace. The rules remain straightforward regardless of the group size, and a skilled Game Master ensures that each player has significant moments both on and off the bridge.
How long does a one-shot or session typically last?
A one-shot usually concludes in around 2 to 3 hours. Allow 10 to 15 minutes for character and ship creation, followed by 90 to 120 minutes of mission play featuring a clear climax and epilogue. For shorter campaigns, the same session length is effective as you connect missions together. Your Game Master can adjust the pacing to fit your timeslot while still providing a satisfying conclusion.
Is it suitable for children or mixed-age groups?
Yes. The rules are straightforward, turns are brief, and the tone can be adventurous without grim details. Players mainly need to listen, take their turn, and envision what their character does. A professional Game Master will assess comfort levels and adjust content and difficulty so that everyone can participate. It is welcoming for families and for groups that mix newcomers with experienced players. Younger participants can rely on a clear ship role and a couple of signature moves.
How does it differ from D&D?
D&D focuses on classes, levels, and tactical combat. Lasers & Feelings is a one-page, story-first game about a starship crew solving problems with creativity and teamwork. There are no levels or lengthy ability lists. Scenes resolve with a quick roll and shared narration, ensuring the pace remains lively. If your group enjoys swift decisions, playful sci-fi, and character moments amid daring choices, this is an excellent choice alongside or instead of D&D.
What do we need to play, particularly online?
All you need are a few six-sided dice and something to note down your character and ship. At a table, index cards and pens are more than sufficient. Online, a video call along with any dice roller works brilliantly. Many Game Masters can host using popular virtual tools and offer ready-to-use templates. If you wish to explore options before booking, take a look at Online play platforms. You don’t require miniatures, a tactical map, or complicated software.
Shall we keep it light-hearted and humorous, or take a more serious approach?
The system adapts to your needs. You can opt for witty banter and quirky complications, or concentrate on earnest dilemmas, scientific puzzles, and difficult decisions. Before the game begins, the Game Master will check your preferences regarding tone, humour, and content, then adjust scenes, NPCs, and stakes accordingly. If you have a particular atmosphere in mind, select a Game Master whose style aligns with it. See examples at GM playstyles.
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