
Invisible Sun TTRPG · Invisible Sun Roleplaying Game
Invisible Sun
Invisible Sun is a surreal, magic-saturated fantasy game where you play a vislae, a modern mystic who slips out of the everyday Shadow and back into Satyrine in the Actuality. People appreciate it for its rich symbolism, uncanny neighbourhoods, and stories driven by desire and secrets. A session feels like art-house fantasy and occult mystery, with elegant weirdness rather than a focus on combat.
A professional Game Master guides you through striking scenes, meaningful choices, and strange bargains. It’s great for creative beginners seeking a guided experience, as well as for veterans who enjoy layered worlds and consequences. Ideal for birthdays or team events that embrace imagination and problem-solving. Find your fit among our Game Masters for in-person or online play.
How to play Invisible Sun
When you attempt something risky, the Game Master sets a difficulty level from 1 to 10. You roll a single d10. Skills, helpful assets, magic, and teamwork can lower that difficulty or provide you with an advantage. Meet or exceed the target to succeed. The Sooth Deck, a tarot-like set of cards, alters the mood and can enhance or distort certain actions and spells. Turns are conversational: state your intent, roll if necessary, the GM narrates the outcome, and the story progresses.
Players come with a character concept linked to a magical order, personal ambitions, and a few secrets. The Game Master introduces Satyrine’s inhabitants, locations, clues, and symbolism, along with tools like the Sooth Deck and engaging handouts. One-shots feature streamlined characters and a specific objective, such as a heist, a negotiation, or a quest for hidden truths. Campaigns focus on character development, recurring NPCs, and optional side scenes between sessions. For online games, we utilise shared dice rollers and video options similar to those in Online Play.




Frequently Asked Questions
I’ve never played Invisible Sun. Is it difficult to learn?
Getting started is straightforward. A professional Game Master manages the rules and guides you as you play. You describe your actions, roll a single d10 when necessary, and the Sooth Deck introduces atmosphere and surprises. New players can use quick-start characters or present a simple idea, and we’ll develop it together. If you have a specific table vibe or teaching style in mind, take a look at Game Masters and choose the one that suits you.
Do we need the Black Cube or any special components?
No. You do not need to own any products. For in-person games, your Game Master provides the Sooth Deck along with any props or handouts. For online sessions, they utilise digital tools for cards and rolls, so you only need a reliable video connection and a quiet space. If you are interested in how remote tables operate, see our online play options. A single d10 is sufficient for players in either format.
What types of stories does Invisible Sun excel at?
Personal quests in an unusual city. Desires and secrets drive the gameplay, so scenes focus on discovery, symbolism, and significant choices. Imagine surreal neighbourhoods, deals with powerful entities, artistic heists, delicate negotiations, and mysteries that uncover what your character truly desires. Combat may occur, but the emphasis is often on social, investigative, and magical problem-solving. Your Game Master adjusts the tone from whimsical and wondrous to eerie and uncanny according to your group's preferences.
How does this differ from D&D? Will combat be significant?
It is less tactical and more dreamlike. There are no battle maps or lengthy damage calculations. Magic is omnipresent, and the Sooth Deck influences outcomes in real time. Progression is based on your character’s personal journeys and secrets, rather than a loot or level grind. Conflicts arise, but they are swift and perilous, with imaginative strategies often proving more effective than mere physical confrontations. Anticipate complex choices, symbolism, and social influence to overcome many challenges without the need for a dungeon crawl.
What group size and session length are most effective?
Invisible Sun accommodates 2 to 5 players. Three or four allows everyone the opportunity to pursue personal goals while still sharing scenes. Sessions typically last 3 to 4 hours, including a short break. This provides ample time to explore Satyrine, follow clues, and achieve a satisfying development in each character’s story. One-shots concentrate on a clear objective, such as a heist or negotiation. Campaigns develop ongoing arcs and may include optional short side scenes between sessions.
Is it appropriate for younger or sensitive players?
Yes. The game’s surreal tone can be adjusted to suit your group. For family-friendly sessions, the Game Master emphasises wonder, puzzles, and imaginative magic, steering clear of frightening or heavy themes. For mixed-age or sensitive groups, we employ clear tone-setting and safety tools, and avoid anything unwelcome. If you prefer darker intrigue or occult mystery, that is also an option. You set the boundaries and mood before play, and we adhere to them.
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