Dungeons & Dragons

D&D · D&D · Dungeons & Dragons

Dungeons & Dragons

  • 1 – 7 players
  • 3 – 4 hours
  • Moderate rules
  • All ages
  • Wizards of the Coast
    • Dungeons & Dragons 2024 5.5e - Edition of #1
    • Dungeons & Dragons 5th Edition (5e) - Edition of #1
    • Dungeons & Dragons 4th Edition (4e) - Edition of #1
    • Dungeons & Dragons 3.5 Edition (3.5e) - Edition of #1
    • Dungeons & Dragons 3rd Edition (3e) - Edition of #1
    • Advanced Dungeons & Dragons 2nd Edition (AD&D 2e) - Edition of #1
    • Advanced Dungeons & Dragons 1st Edition (AD&D 1e) - Edition of #1
    • Original Dungeons & Dragons (OD&D) - Edition of #1

Dungeons & Dragons is the classic fantasy roleplaying game where you and your friends become daring adventurers in a world of magic and monsters. You explore ancient ruins, solve mysteries in misty towns, and negotiate with powerful beings to get what you need. People love it because your choices drive the story, not a script. You can keep it heroic and bright, or delve into dark fantasy and gothic chills. A professional Game Master prepares a tailored adventure and brings it to life so you can focus on playing your character.

A typical session lasts 3 to 4 hours and balances roleplay, exploration, and tactical combat. It is welcoming for newcomers and rewarding for veterans, making it perfect for a one-shot, birthday, or team event, whether online or in person. Our Game Masters teach as you go, manage the rules, and pace the action so everyone shines. Find the right fit and book your date: browse our Game Masters.

How to play Dungeons & Dragons

In play, you describe what your character attempts to do. When the outcome is uncertain, you roll a twenty-sided die and add a bonus from your abilities or skills. If your total meets or exceeds a target number, you succeed. In combat, everyone rolls for initiative. On your turn, you can move, take an action such as attacking or casting a spell, and sometimes a bonus action. Damage uses different dice. Advantage or disadvantage can influence a roll. Your character sheet tracks abilities, equipment, and special features.

You bring a character concept and a willingness to collaborate. Dice and a microphone are helpful, but our Game Masters can provide digital dice, pre-made characters, and all the rules you need at the table. For online play, they set up maps, tokens, and voice chat, and guide you through how it works. See the tools they use here: online play platforms. A one-shot jumps into a clear goal and concludes in one session. A campaign develops over time, with opportunities for leveling up, downtime choices, and consequences that alter the world.

Two people sitting at a table playing a role-playing game, one examining a 3d-printed dnd ogre miniature figurine closely.
Two people sitting at a table playing a role-playing game, one examining a 3d-printed dnd ogre miniature figurine closely.

Frequently Asked Questions

I am new to D&D. Do I need to know the rules?

No prior experience is necessary. A professional Game Master will explain what your abilities mean, when to roll a d20, and how turns work both in and out of combat. You can begin with a straightforward character that aligns with your concept, or opt for a pre-made sheet to dive straight in. The pace of the game will match the group, ensuring you never feel out of your depth. If your group includes a few veterans, the Game Master will still ensure everything is clear and that newcomers have their moment in the spotlight.

Which edition will we play, 2024, 5e, or an earlier version?

You can choose. Many of our Game Masters run the 2024 rules or 5e, and some also offer classics like 4e, 3.5e, 3e, or AD&D. When you book, let us know your preference and the Game Master will prepare the adventure and characters for that ruleset. If you're unsure, the 2024 rules and 5e are excellent for mixed groups. Browse profiles to see who runs which editions: find a Game Master.

How many players are ideal for D&D?

D&D accommodates between 1 and 7 players. The ideal number is typically between 3 and 6, as this keeps scenes flowing and allows everyone a chance to participate. Solo play is also an option, featuring tailored challenges and supportive allies managed by the Game Master if required. For larger groups of 7, anticipate more streamlined combat and stricter time management to ensure everyone has a turn. Inform the Game Master of your player count in advance, and they will adjust the difficulty of encounters and the complexity of puzzles accordingly.

How long is a D&D session and what can we include?

Most sessions last 3 to 4 hours. This suits a focused adventure arc, such as reaching a ruin, overcoming two or three key obstacles or combats, and concluding with a satisfying choice or reveal. The Game Master schedules a short break and prepares flexible scenes to adjust the pace as necessary. Longer narratives can extend over multiple sessions, with progress and treasure carried forward if you choose to turn it into a campaign.

Can we bring our own characters, and what level should they be?

Yes. For the 2024 rules or 5e, you can bring a character you created, and the Game Master will review it for table balance. For one-shots, levels 1 to 5 work best, but higher-level play is possible on request. If you prefer to skip preparation, the Game Master can provide pre-generated characters linked to the adventure. Playing older editions is also an option with some Game Masters, who can assist you in converting concepts or offer ready-made sheets for those rules.

Do we need miniatures or a virtual tabletop for Dungeons & Dragons?

Minis and grids are optional. Many Game Masters run D&D with maps and tokens for tactical clarity, or use theatre of the mind for a more streamlined setup. In person, the Game Master can bring printed maps and dice if you ask. Online, they typically use a virtual tabletop such as Roll20, Foundry, or Fantasy Grounds, along with voice chat. You can see common tools here: online play platforms. Either way, the Game Master will explain how to use what they provide.

Is D&D suitable for children or mixed age groups?

Yes. D&D can be run with age-appropriate themes and a gentle tone. A Game Master will minimise gore, avoid adult topics, and favour puzzles, teamwork, and heroic victories. Rules can be taught step by step so younger players remain engaged. For groups with children and adults, the Game Master balances spotlight time and ensures encounters are clear and fair. Share any content preferences in advance, and the adventure will align with your group’s comfort level.

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Genres you can play in Dungeons & Dragons

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • by Elliot

    Gothic

    Candlelit corridors, storm-battered manors, secret letters, and forbidden desire. Gothic play intertwines romance, dread, and family…

    View genre: Gothic
  • Heroic

    Stand tall, choose the right path, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Wilderness

    Boots on the trail, maps in hand, with miles of uncharted terrain separating you from safety. Imagine the Fellowship traversing the wilds…

    View genre: Wilderness
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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