City of Mist

City of Mist TTRPG · City of Mist Roleplaying Game

City of Mist

City of Mist is a modern noir featuring legends walking the streets. You play as ordinary people, harnessing the power of myths and stories while striving to maintain your everyday life. Sessions resemble a stylish detective series, filled with tense interviews, clue-hunting, and unexpected confrontations. Our Game Masters highlight your character motivations, craft intricate cases, and pace the evening like a season premiere, ensuring every reveal and twist has impact.

Ideal for newcomers seeking story-driven play, as well as veterans who appreciate investigation and roleplay. One-shots are perfect for birthdays and team events that encourage collaboration and problem-solving. Campaigns allow your group to explore the city’s factions and discover how your myths evolve. Ready to find the right host? Browse professional Game Masters who run City of Mist in person or online.

How to play City of Mist

At the table, you describe your actions and roll two six-sided dice when the narrative prompts a move. You add a power number based on helpful tags and subtract any weaknesses or statuses. On a 10 or more, you succeed without issue. A roll of 7 to 9 indicates a success with a cost. A roll of 6 or less gives the Game Master the opportunity to complicate matters. Moves such as Investigate, Convince, or Go Toe to Toe drive scenes, generating clues, statuses, and new leads to pursue.

You bring a character concept linked to a legend, along with goals, relationships, and curiosity. The Game Master provides a vibrant city, case files with suspects and factions, and clear stakes. A one-shot centres on a focused case with pre-made or quick-build characters for a complete story in one evening. A campaign follows your crew’s development and the tension between ordinary life and myth, featuring recurring threats and downtime. Explore different GM playstyles to suit your group.

Large group playing Dungeons & Dragons at home with miniatures and a dungeon master screen
Large group playing Dungeons & Dragons at home with miniatures and a dungeon master screen
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.

Frequently Asked Questions

Do I need to know the rules to play City of Mist?

No prior rules are necessary. A professional Game Master will teach the basics at the table. You describe your actions, roll two dice when a move applies, count helpful tags to determine your Power, and note any weaknesses or statuses that affect you. The results guide what happens next. Character creation uses guided "themebooks," so a few prompts will transform your idea into useful tags and a weakness for each theme. For one-shots, you can use pre-made characters or quick builds. Most groups feel comfortable within the first scene.

What distinguishes City of Mist from D&D?

There are no classes or hit points. Your character has mythic and everyday “themes” with tags you invoke to influence rolls. Harm and conditions are tracked as flexible statuses like injured-2 or terrified-3. Clues are a resource you earn by investigating, then spend to ask targeted questions. Fights are cinematic, focusing on positioning and consequences rather than grids and damage calculations. Advancement reflects your identity shifting over time, replacing themes as your myth deepens or your everyday life takes hold. The tone leans towards modern mystery and drama, rather than dungeon crawling.

What group size and session length are most effective?

City of Mist shines with 3 to 5 players, allowing everyone time to investigate, question suspects, and share the spotlight. Two players also work well for a buddy-cop vibe. A one-shot typically lasts 3 to 4 hours for a complete case with a clear conclusion. Campaigns often progress at one case every 2 to 3 sessions of similar length. For corporate events, a focused 3-hour format maintains high energy. You can browse available Game Masters to see specific session offerings and recommendations.

How do mythic powers and themes actually work?

Each character balances Mythos themes, which channel a specific legend, and Logos themes, which reflect your everyday life. Every theme provides useful tags and one weakness tag. When you take action, you choose the move, total up the relevant tags to determine your Power, and roll. Weakness tags can diminish your effectiveness or introduce complications. Effects are tracked with statuses that can be physical, emotional, or social. You can draw on any source of myth, from Greek heroes to urban legends, whether literal or reimagined. Over the course of a campaign, themes evolve as your identity changes.

Is City of Mist suitable for teenagers or a family group?

Yes, with the right tone. City of Mist delves into crime, temptation, and difficult choices, but a professional Game Master can adjust the content to suit your comfort level. For teenagers, a PG-13 vibe works well, focusing on mystery and heroism while employing fade-to-black for more intense moments. For family groups with younger players, the GM can simplify scenarios, steer clear of frightening imagery, and keep consequences lighter, all while still providing exciting mythic powers. Prior to the game, the GM will discuss topics and safety preferences to ensure everyone is aligned.

Can we play City of Mist online without any hassle?

It runs smoothly online. The game relies on conversation and shared notes more than maps, so video chat along with a simple virtual table or shared document is usually sufficient. Digital character sheets make tracking tags and statuses straightforward, and handouts manage clues and suspects. Many GMs provide specific tools on their profiles. If you are considering platforms, check common online play options and choose what suits your group’s preferences. Expect the same noir atmosphere and pacing you would experience at a physical table.

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Genres you can play in City of Mist

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Crime

    Execute a stylish heist, track down a murderer, or navigate the mob's code. Crime games blend strategy, tension, and morally ambiguous…

    View genre: Crime
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Conspiracy

    Unravel layers of deception as you pursue leads through dimly lit rooms, encrypted files, and betrayals. Paranoia escalates with each clue…

    View genre: Conspiracy
  • Noir

    Neon, rain, and poor choices. Noir places you in the role of a weary detective or a doomed con artist in a city that conceals its decay…

    View genre: Noir

What players think

  • Tom was brilliant! He was really great with the children and very patient with his explanations. It was a wonderful evening and definitely worth doing again! The kids asked the next day when we would be doing this again.

    Danny

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

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