Anima: Beyond Fantasy

ABF · Anima: Beyond Fantasy · Anima RPG

Anima: Beyond Fantasy

Anima: Beyond Fantasy is high fantasy viewed through an anime lens. You’ll encounter vast empires, masked villains, secret societies, and blade-on-blade duels on sky bridges. The world evokes strong emotions and a precise aesthetic. Players appreciate the extensive character customisation, ranging from mystical swordsmen to court sorcerers to psychic agents. A professional Game Master channels that energy into vivid scenes, character drama, and set-piece battles that feel like a season premiere.

A session alternates between fast-paced tactical clashes and narrative moments that reward clever decisions. Newcomers can easily join in with prebuilt heroes, while detail-oriented players can explore deeply between sessions. It’s perfect for birthdays and team events seeking cinematic action, as well as campaigns that relish politics and power development. Ready to find the right guide for your table? Browse Game Masters who run Anima, either in person or online.

How to play Anima: Beyond Fantasy

At the table, you act in scenes. When the outcome is uncertain, you roll percentile dice, add your skill or combat bonuses, and try to beat a difficulty or an opponent’s roll. Combat is opposed, with your attack tested against a block or dodge, then damage and critical effects are resolved. Exceptional success can elevate you further, while mistakes can snowball, making fights feel unpredictable and cinematic.

You bring a character concept and a flair for stylish action. Choose a fighting style, spell path, or psychic focus, then describe your appearance and movements. A professional Game Master provides prebuilt options, cheat sheets, and clear calls so the mechanics never stall. For remote tables, they set up online play with shared sheets and dice.

In a one-shot, expect a self-contained mission with two to three set pieces and time to showcase signature moves. Advancement is streamlined, and characters may be provided. In a campaign, you develop techniques, unlock Ki abilities, research spells, craft gear, and engage with factions and rival champions. Political arcs and long-standing rivalries shine over multiple sessions.

Group of friends play Dungeons & Dragons, laughing and role-playing at the game table
Group of friends play Dungeons & Dragons, laughing and role-playing at the game table
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.
Close-up of a purple six-sided die with a gold number 5, used for tabletop role-playing games and dungeons and dragons games.

Frequently Asked Questions

Do I need to know the rules of Anima before we play?

No. You bring a hero concept and some anime inspiration. A professional Game Master provides you with a straightforward starting sheet and the few actions you need to get going. They call for rolls, interpret results, and maintain the pace. New players can use pre-generated characters or a quick-build template. You learn the rules as they become relevant, rather than all at once. If you enjoy the depth, your GM can introduce options between sessions, such as new techniques or spells, without slowing down the game.

Which edition do you run, Core Exxet or the 1st Edition?

Many Game Masters prefer Core Exxet, the Revised Core, as it streamlines skills and combat options. Some can run 1st Edition upon request. If you bring a 1e character, the conversion is typically minimal, involving adjustments to development costs, secondary abilities, or a technique’s prerequisites. Check a GM’s listing for their edition, or inquire during booking. You can browse available Game Masters here: find a GM for Anima.

How does Anima differ from D&D at the table?

Characters use point buy with professions instead of fixed classes, allowing for highly customised builds. You can mix martial techniques, magic, and psychic powers from the outset. Defence is an action, so deciding whether to parry or evade is significant. Armour reduces damage rather than merely making you harder to hit. The tone leans towards anime, with signature moves, rival duels, and secret orders taking centre stage. If you enjoy dramatic set pieces and personalised characters, Anima offers a distinct flavour compared to traditional dungeon-first fantasy.

What group size and session length are most suitable for Anima?

Anima accommodates 2 to 6 players, with the ideal number being 3 to 5 to ensure each hero gets their moment in the limelight. A typical session lasts between 3 to 4 hours. The initial encounter for a new group may take longer as everyone familiarises themselves with their options, but it tends to speed up thereafter. One-shots usually consist of two to three scenes, allowing time to showcase signature moves. For groups of 5 or 6 players, using pregenerated characters can help the game flow more smoothly. Campaigns benefit from regular sessions of 3 to 4 hours.

Is Anima appropriate for children or teenagers?

Yes, with the right setup. The rules are detailed, so it works best for ages 12 and above who enjoy anime action and can manage a few options. A professional Game Master can simplify choices, provide pregenerated characters, and keep scenes clear. Content can be tailored to be teen-friendly, featuring stylised combat and fade-to-black for sensitive topics. Safety tools and boundaries are implemented upon request. For younger children, consider a lighter system or plan a shorter Anima one-shot with streamlined choices.

What do I need to bring, and how do you run it online?

In person, two ten-sided dice for percentile rolls are useful, along with a pencil and your character sheet. Miniatures are optional. Your Game Master can provide sheets, reference cards, and maps or tokens. Online play is seamless with shared sheets, integrated dice, and voice or video. Many GMs run Anima on popular virtual tabletops. See what online setups they use here: how online play works.

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Genres you can play in Anima: Beyond Fantasy

  • by Amber

    Anime

    Big emotions, striking archetypes, and dynamic battles. Assemble your team, exchange witty banter, and progress through narratives that…

    View genre: Anime
  • Heroic

    Stand tall, choose the right path, and triumph in the end. Heroic games evoke the spirit of The Lord of the Rings, featuring bold oaths…

    View genre: Heroic
  • Epic

    Grand tales of world-altering stakes and legendary heroes, from the initial spark to the ultimate confrontation. Imagine the scale of The…

    View genre: Epic
  • Occult

    Candlelit rituals, cryptic symbols, and whispered conspiracies. Imagine The X-Files as you pursue clues through secret lodges and concealed…

    View genre: Occult
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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