Alice Is Missing

Alice is Missing RPG · Alice Is Missing: A Silent Roleplaying Game

Alice Is Missing

Alice Is Missing is a grounded mystery about friends searching for a classmate who has disappeared. Play unfolds in silence while you text each other from the same room or online. The tension builds with every clue, making the story feel personal. A professional Game Master acts as your facilitator, sets expectations, manages safety, and guides the pacing so you can focus on emotion and discovery. The experience is intimate, respectful, and memorable.

It’s ideal for small groups seeking drama and character-driven play. The rules are light, allowing newcomers to easily join in, while seasoned roleplayers can explore deeply. It excels during online evenings with friends and thoughtful team events that prioritise empathy and trust. Sessions last between 90 to 150 minutes for 3 to 5 players. If you desire expert facilitation and a careful approach, book with our Game Masters.

How to play Alice Is Missing

There are no dice here. Each player takes on a character linked to Alice and communicates solely through text, both in one-to-one conversations and in a group chat. A timed soundtrack indicates when new leads emerge. At those moments, cards prompt discoveries that you reveal through messages and choices. The table remains silent, and the story unfolds on your screens, building intensity as time ticks away.

You will need a charged phone, a suitable messaging app, and a willingness to write in character. A professional Game Master acts as facilitator, setting up the chats, providing the cards and soundtrack, explaining tone and safety tools, keeping time, and supporting a thoughtful debrief. Remote groups can play seamlessly with online play.

Alice Is Missing is designed for one-shots. For a short series, your facilitator can revisit the same town with new characters, fresh clues, or an aftermath session that explores the consequences. Each session stands alone, yet together they weave a shared web of relationships and memories.

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Double-exposure portrait of a smiling person seated in front of bookshelves
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Green ten-sided die with gold numbers 5 and 9 visible.

Frequently Asked Questions

If it’s GM-less, what role does a professional Game Master play?

Even though Alice Is Missing has no traditional GM, a professional Game Master acts as a facilitator. Before play, they welcome you, explain tone and consent tools, and assign characters. They set up the group and private chats, keep the official timer and soundtrack on track, and introduce clue prompts at the right moments. During play, they handle rules questions in text, help shy players find their voice, and watch for safety. After the reveal, they guide a short debrief so everyone can land gently. For a sense of approaches, see GM playstyles.

How does the silent, text-only play function in person and online?

Everyone communicates through messages rather than speech. In person, you sit together with your phones on silent, texting in a group chat as well as private chats. Online, you do the same using a shared messaging platform. The facilitator starts a 90-minute soundtrack along with timed prompts. When the prompts arrive, you reveal clues via texts and images. Table talk is not allowed, but you can step out or pause if necessary. The format feels natural within minutes, and the Game Master manages all the technology so you can concentrate on the story.

Is the story frightening or intense? Can we modify the themes?

The premise revolves around a missing teenager, allowing for themes such as grief, secrets, small-town pressures, and occasionally crime. You have the freedom to decide how intense the experience becomes. Prior to play, your facilitator conducts a content check and establishes clear lines and veils. You can choose to soften or omit topics like violence or substance abuse, focusing instead on friendship and hope. Safety tools remain in place throughout the game, providing straightforward methods to pause or redirect. It is intended for mature audiences who are comfortable exploring emotional themes together.

Can we play with 6 players, or is it strictly 3 to 5?

Alice Is Missing is designed for 3 to 5 players. This range ensures that the texting threads remain manageable and the mystery stays focused. With 6 players, the experience can diminish, so a professional Game Master will recommend alternatives. The two best options are to split into two sessions, either consecutively or on different days, or to run two tables simultaneously that explore the same town. Both methods maintain the game's clarity while allowing everyone to engage meaningfully.

What do we need to bring or set up to play this game?

Bring a charged phone or laptop that you are comfortable using for texting. You will use a familiar messaging app, set to silent or vibrate. No dice, miniatures, or maps are required. The Game Master will provide the soundtrack, character sheets, and prompt cards, and will create both group and private chats. In person, they will supply the audio in the room. Online, they will share a synced audio link. No app purchases are necessary. Expect a brief onboarding session, followed by around 90 minutes of gameplay and a gentle debrief afterwards.

Does it function well online, including the soundtrack?

It operates seamlessly online. Your facilitator sets up the group chat and individual threads, shares a synced soundtrack, and manages all timers. You can use common tools like Discord or similar, with microphones muted throughout. The format truly excels remotely as texting is a natural fit. For a brief overview of how online sessions are organised and the platforms we use, see online play.

How does this differ from D&D or other RPGs?

It is brief, collaborative, and realistic. There are no dice, no combat turns, and no voice acting. You take on the roles of teenagers and adults in a contemporary town, interacting solely through text messages. Clues are delivered on a timer rather than from dungeon rooms. The tension arises from choices, relationships, and what you choose to reveal, rather than from tactical rules. It is straightforward to learn and centres on emotion. If you enjoy mysteries, teen dramas, or true-crime podcasts, this will satisfy that craving in a single session.

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Genres you can play in Alice Is Missing

  • Mystery

    Follow the clues, construct timelines, and apprehend the culprit. Think Knives Out, but you are the detective, assembling alibis and…

    View genre: Mystery
  • Gritty

    Difficult decisions, limited resources, and lasting consequences. Imagine Game of Thrones, where trust is tenuous, debts must be repaid…

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    Charming fields, muddy boots, neighbourly drama, and harvest festivals. Imagine Stardew Valley infused with mysteries at the hedgerow…

    View genre: Rural
  • Pirate

    Salt spray, creaking decks, and cutlass duels as you pursue treasure and rivals across treacherous waters. Swashbuckling adventure…

    View genre: Pirate

What players think

  • First of all, I want to say that Sebastian was really great as a DM. For his first run as a booked DM, he did a really good job. The 3 stars refer to the following: 1. We were disappointed that the adventure was labelled a One Shot and yet wasn't a complete story. Discovering that there are two more parts wasn't very positive for us, as it meant there was no satisfying conclusion to the story. 2. As new players, it was difficult for us to understand the English character sheets in such a short time. In German, it would have been much easier. Even receiving the character sheets a few days in advance would have been helpful for preparation. 3. More guidance would be beneficial. Especially for beginners, a more linear one shot would have been preferable. We wasted a large portion of the adventure time doing unnecessary things because we didn't really know how the game worked. Overall, I think the StoryForgers concept is really good and I see a lot of potential in it, especially for introducing new players to D&D. I hope you don't take my feedback the wrong way but as honest criticism. Best regards, Mario

    Mario

  • Bryan was exceptional. We had a group with varying levels of experience, and he managed to keep everyone engaged and involved. His attitude was fantastic, and he made the game enjoyable for all. I particularly appreciated how he could clearly explain what was required from our less experienced players while keeping our more seasoned players on their toes with his extensive knowledge of the game. Everyone in our party had a wonderful time thanks to Bryan.

    Jeremy

  • Dayron was fantastic. Well-prepared, punctual, and had a brilliant sense of humour.

    Corey

  • Dayron was fantastic; he provided an excellent experience. Thank you!

    Casey

    The Merry Meeple

  • The game was incredibly engaging. I arranged a session as a gift for my boyfriend, who is very enthusiastic about it, and he was thoroughly pleased and appreciated Leonardo's professionalism. I don't have much experience with DnD, but I found the game to be quite straightforward and enjoyable.

    Marina

  • A very good GM, Baptiste adapted well to our group and helped us progress in this one-shot. One issue was with the character sheets provided, which were not complete or clear. Some of the French translations were rather approximate. For instance, our cleric was missing spells (no healing spell) even though they were meant to have some.

    Pierre

  • Rachel was fantastic; my daughter and her friends left their game saying it was the most fun they'd ever had, and my daughter wanted to sign up for another game with her straight away. She was friendly, and her approach enabled the players to fully immerse themselves in the game by allowing them to control how they wanted their actions to be carried out. I would certainly work with her again.

    John

  • A pleasant and straightforward introduction to D&D. Amber was adept at explaining and guiding the game, allowing us as players to quickly get into the rhythm and concentrate on the narrative. Collaborating with my colleagues to devise attack strategies was an enjoyable experience and provided valuable insights into each other's characters, thought processes, and differences. Overall, I found it to be a highly enjoyable session.

    Jens

    Triodos Bank N.V.

  • Pim is truly brilliant as a DM! Cheerful, adaptable, and exceptionally experienced. With a group of novice players, he managed to create an amazing experience in just a few hours. He maintained control in an enjoyable manner and engaged every player in the story, regardless of whether they were vocal or reserved. If you embark on an adventure with him, it will certainly be unforgettable!

    Jens

    Triodos Bank N.V.

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