
Sami
Dungeon Master

Sami
Dungeon Master
Sami
he/him
I also run games without a screen, rolling the dice in front of the adventurers.
To further enhance immersion, I incorporate thematic sound effects (such as explosions, spells, screams, and applause) alongside the music.
I portray all NPCs with distinct voices and postures, from the humble guard to the mighty sovereign.
Over the years, I have crafted my own home system and universe (medieval fantasy) that I would be thrilled to introduce you to.
How I conduct games
Immersion and interaction are central to the game. My aim is to provide players with a genuine adventure to experience, rather than merely narrating a story.
Music plays a vital role in my sessions. Each character, environment, and scene can have its own unique musical atmosphere.
I also conduct my games without a screen. There’s no tablet behind a barrier to roll my dice; I throw them directly in front of the adventurers, ensuring that actions and their consequences remain at the heart of the table.
I portray all of the NPCs as well, using different voices, attitudes, and postures. From the unassuming village guard to the ruler of a powerful kingdom, each character possesses their own identity.
Finally, over the years I’ve developed my own game system alongside my medieval-fantasy setting, both designed entirely around this philosophy: freedom of action, interaction, and immersion.
Welcome to AVEM.
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